package game.lan.msg;

import io.netty.buffer.ByteBufAllocator;
import lion.netty4.message.SendToMessage;

public class SssStart2RsMessage extends SendToMessage {

	public SssStart2RsMessage(ByteBufAllocator alloc) {
		super(alloc, 305);
	}

	public void setRoomId(String roomUuid) {
		writeString(roomUuid);
	}

}
